blog:2023-03-22
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blog:2023-03-22 [2023/03/23 09:05] – [Skeleton] pzhou | blog:2023-03-22 [2023/06/25 15:53] (current) – external edit 127.0.0.1 | ||
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+ | OK, I think this can be done in a local way. | ||
+ | ==== 2 dim ==== | ||
+ | Of course, the simplest way is to do a product. What's the local model? $\R^2$, $T^*\R^2$. What's the local model? Cylinder with two stops at one end. The neighborhood and thickening is nice. | ||
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+ | What happens, if you have 3 lines come together? Is there some parameter? I don't think so. Here is the reason. You can define skeleton basically by erecting a conormal, then put a lollipop at the end. There is no ambiguity at putting a lollipop. And if you have several such lollipop, these lollipops are disjoint. | ||
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+ | ==== non-unimodular case? quotient? ==== | ||
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+ | How to describe the upstair space $(t-1)^2 = uv$, and $(t-1) = (uv)^2$, and $t^2 - 1 = uv$? Maybe the first one is more serious. You can deform it, to $(t-1)(t-1-\epsilon)=uv$, | ||
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+ | suppose we have several copies of this space, and we want to do multiplicative reduction, what do we do? We | ||
+ | consider certain product, like $t_1 t_2 t_3^2 = b$ (say we want to do weighted proj space), and then we quotient out the fiber by something. | ||
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+ | Downstairs space, what do we do with the quotient step? | ||
blog/2023-03-22.1679562332.txt.gz · Last modified: 2023/06/25 15:53 (external edit)